Um‐Ul‐Qura (Kiran), Haseeb Jan, Lamia Shah, Inayatullah , Aqsa Ayaz and Rabia Naeem
Page: 98-102 | Received 25 Aug 2024, Published online: 14 Oct 2024
Full Text Reference XML File PDF File
Stroke is a neurological condition that significantly affects physical activities in adults requiring specialized and effective rehabilitation techniques. Globally stroke is the second leading cause of death in individual older than sixty years of age (Murphy and Werring, 2020). By 2019, women accounted death from stroke about 6.2% and male deaths 4.4% at average about 55,000 more fatal stroke occur in women than men each year. Many physical therapy interventions and other advanced techniques and technologies contribute in management of stroke (Lee, Choi and Jeoung, 2022). Video gaming (VG) is an evolving technology which has significant potential for use in various areas of rehabilitation, including stroke recovery. To determine the effectiveness of Video Gaming and Conventional Physical Therapy techniques on upper limb rehabilitation in stroke patients. To compare the effects of video gaming with conventional physical therapy technique on upper limb rehabilitation in stroke patients. This double blinded RCT study recruited 18 participants through census to evaluate patients admitted at Rafsan Neuro Rehabilitation Centre, Peshawar. Both the groups received independent rehabilitation programme. After data collection by using the Barthel Index scale, the data was analyzed in SPSS. The 18 participants were randomoly allocated into two equal group i.e Video Gaming (VG) group and Conventional Physical Therapy(CPT) group. In CPT group the total participants were 8 in which the male participants were 7 (87.5%) and female participant was 1 (12.5%). In VG group the total participants were also 8 in which the male participants were 6 (75%) and female participants were 2 (25%). Paired T test was applied for pre and post CPT assement in stroke patients rehabilitation, which showed that the P value was 0.214 which was greater than 0.05 and showed that there was no significant changes noted. For the VG assessment in stroke patients the Paired T test was applied which showed that the P value was 0.003 that was less than 0.05 and showed significant changes in post video gaming activity. We found that video gaming was more effective than conventional physical therapy in upper limb stroke rehabilitation. Video Gaming group showed significant improvement and good prognosis in comparison to the conventional physical therapy group in most of the variables of the Barthel Index scale.
Um‐Ul‐Qura (Kiran), Haseeb Jan, Lamia Shah, Inayatullah , Aqsa Ayaz and Rabia Naeem. Effects of Video Gaming and Conventional Physical Therapy on Upper Limb Rehabilitation in Stroke Patients: A Randomized Controlled Trial From Rafsan Neuro Rehabilitation Center, Peshawar.
DOI: https://doi.org/10.36478/10.36478/makrjms.2024.11.98.102
URL: https://www.makhillpublications.co/view-article/1815-9346/10.36478/makrjms.2024.11.98.102