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Asian Journal of Information Technology

ISSN: Online 1993-5994
ISSN: Print 1682-3915
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Dleksia Game: A Mobile Dyslexia Screening Test Game to Screen Dyslexia Using Malay Language Instruction

Zulhasnizam Hassan, Saifuddin Mohtaram, Naim Che Pee and Abdul Samad Shibghatullah
Page: 1-6 | Received 21 Sep 2022, Published online: 21 Sep 2022

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Abstract

Dyslexia screening is an important process to identify a dyslexic child before early remedial intervention program can be given. Current practice in the Malaysian school system is based on the teacher’s observation and initiation before the screening process can be implemented. The issue of ill awareness and untrained teacher is one of the constraint in the screening process. The insufficient number of dyslexic students in the Malaysia schooling system is the proof of its inefficiency and therefore, it is a necessity to have a dyslexia screening tool which are simple, accurate and easy to use. Dleksia game, a dyslexia screening tool based on mobile game approach is proposed to overcome this problem. Is use the (multiple-deficit) dyslexia screening mobile game model which combine five different deficit theories of dyslexia. A usability testing conducted toward 11 dyslexic children shows that 81.82% of the respondent feel that they’re playing a mobile game instead of being subjected to a screening process. Currently, we are working with dyslexia association of Malaysia to improve the classification model and decision making. This encouraging finding shows that dleksia game can be used as a screening tool to identify the dyslexic child.


How to cite this article:

Zulhasnizam Hassan, Saifuddin Mohtaram, Naim Che Pee and Abdul Samad Shibghatullah. Dleksia Game: A Mobile Dyslexia Screening Test Game to Screen Dyslexia Using Malay Language Instruction.
DOI: https://doi.org/10.36478/ajit.2017.1.6
URL: https://www.makhillpublications.co/view-article/1682-3915/ajit.2017.1.6