TY  - JOUR
T1  - Star Question: Gamification of a Reviewing Process Using Self-Setting Question and Game Mechanism in Undergraduate Education
AU - Kim, Sangkyun 
JO  - The Social Sciences
VL  - 9
IS  - 6
SP  - 437
EP  - 441
PY  - 2014
DA  - 2001/08/19
SN  - 1818-5800
DO  - sscience.2014.437.441
UR  - https://makhillpublications.co/view-article.php?doi=sscience.2014.437.441
KW  - Gamification
KW  -review
KW  -undergraduate education
KW  -game mechanism
KW  -validate
AB  - Reviewing a course and preparing for a term exam are very stressful processes for most students. As explained by Csikszentmihalyi, a proper challenge level could be used, as an effective motivation for the students to review and prepare a term exam. However, the students face with undue stress and do not think that reviewing a course and preparing for a term exam are interesting in a considerable proportion of cases. To provide a fun experience in reviewing a course and preparing for a term exam is the purpose of this study. To make a reviewing process fun, this study suggests a gamified reviewing process based on a gamification theory. This study validates the gamified reviewing process using a case study. The proposed reviewing process using a gamification theory could be used, as an effective tool which lessens the stress level of the students in education environments.
ER  - 