TY  - JOUR
T1  - Bow and String Animation using the Two Dimension Finite Element Methods
AU - Tri Ananda Putra, Dio AU - Waluyo Purboyo, Tito AU - Raharjo Ansori, Anton Siswo 
JO  - Journal of Engineering and Applied Sciences
VL  - 15
IS  - 3
SP  - 881
EP  - 887
PY  - 2020
DA  - 2001/08/19
SN  - 1816-949x
DO  - jeasci.2020.881.887
UR  - https://makhillpublications.co/view-article.php?doi=jeasci.2020.881.887
KW  - Development of animation
KW  -finite element method
KW  -recurve bow
KW  -bow
KW  -string animation
KW  -design
AB  - Recently, a technological development is increasing, such as animation technology like 1 Dimension
(1D), 2 Dimension (2D) or 3 Dimension (3D). Previously, the making of animation was still done simply and
conventionally by moving a number of pictures, painting or photos quickly. Now, the process of making
animation is no longer a complicated problem. Because an animator can design model with software like
Blender application. To design a shape that resembles a real shape in a Blender application, a method is needed
to divide a shape into several objects. Therefore, this research was carried out by applying the finite element
method by implementing the Blender application. This method is used to design objects by dividing several
objects to be analyzed, into several parts. These parts are called elements that each element one with other
elements is given with nodal (node). Then a mathematical equation was built which became the representation
of the object. The process of dividing objects into several parts is called meshing. Therefore, the aim is that
each recurve bow object in the bow and string animation can be converted into elements and stains with the
finite element method. The division with the infinite element method will then be solved by the equation and
the result of this equation will produce the direction line which will be formed into a limit.
ER  - 