TY  - JOUR
T1  - Exploring Game Engine Through Malaysian Culture Visual Symbiosis
AU - Bin Abdul Ghani, Dahlan AU - Bin Ab Latiff, Irfan Hafizi AU - Bin Abdul `Alim, Luqman Zulhilmi 
JO  - Journal of Engineering and Applied Sciences
VL  - 15
IS  - 1
SP  - 33
EP  - 47
PY  - 2020
DA  - 2001/08/19
SN  - 1816-949x
DO  - jeasci.2020.33.47
UR  - https://makhillpublications.co/view-article.php?doi=jeasci.2020.33.47
KW  - Real-world
KW  -character archetypes
KW  -scenery
KW  -3D animation
KW  -Iconic visual styles
KW  -culture
AB  - Malaysian children and teenagers or what we call the younger generations, lately have been exposed
and flooded by the huge and vast market of 2D and 3D games. Though within the huge market and selection
of all kinds of variety and genre of games, &lt;1% of those games are locally developed games. Lately with the
rises of local 3D animation industry, it&#146;s not far fetch to raise the awareness of developing 3D games scene in
Malaysia. The focus of this research is to look into the development of 3D games that includes the usage of
Malaysian culture iconic visual styles such as backgrounds, lifestyles, scenery, common everyday objects,
character archetypes and narrative (storytelling). Also, to includes local real-world situation as a situation and
the mission of the games itself. Therefore, we hope that this research will benefit the younger generation by
highlighting the meaning and importance of Malaysian culture.
ER  - 