TY  - JOUR
T1  - Developing 3D Games Development Scene in Malaysia
AU - Abdul Ghani, Dahlan Bin AU - Bin Ab Latiff, Irfan Hafizi 
JO  - Journal of Engineering and Applied Sciences
VL  - 14
IS  - 22
SP  - 8219
EP  - 8231
PY  - 2019
DA  - 2001/08/19
SN  - 1816-949x
DO  - jeasci.2019.8219.8231
UR  - https://makhillpublications.co/view-article.php?doi=jeasci.2019.8219.8231
KW  - 3D animation
KW  -scenery
KW  -character archetypes
KW  -iconic visual styles
KW  -Real-world
KW  -culture
AB  - Malaysian children and teenagers or what we call the younger generations, lately have been exposed
and flooded by the huge and vast market of 2 and 3D games. Though, within the huge market and selection of
all kinds of variety and genre of games, &lt;1% of those games are locally developed games. Lately with the rises
of local 3D animation industry, it&#146;s not far fetch to raise the awareness of developing 3D games scene in
Malaysia. The focus of this research is to look into the development of 3D games that includes the usage of
Malaysian culture iconic visual styles such as backgrounds, lifestyles, scenery, common everyday objects,
character archetypes and narrative (storytelling). Also, to includes local real-world situation as a situation and
the mission of the games itself. Therefore, we hope that this research will benefit the younger generation by
highlighting the meaning and importance of Malaysian culture.
ER  - 