TY  - JOUR
T1  - The Study of Using Game Engine to Create Short Film Animation
AU - Hadi Musleh, Nurul AU - Mohd Suhaimi, B. AU - Abdul Ghani, Dahlan 
JO  - Journal of Engineering and Applied Sciences
VL  - 13
IS  - 15
SP  - 5997
EP  - 6001
PY  - 2018
DA  - 2001/08/19
SN  - 1816-949x
DO  - jeasci.2018.5997.6001
UR  - https://makhillpublications.co/view-article.php?doi=jeasci.2018.5997.6001
KW  - unity
KW  -render
KW  -game engine
KW  -Animated short films
KW  -unreal engine
KW  -Gelendangan
AB  - In any animated films, regardless if it short film or a featured film, there are a lot of procedures that
are going to be taken to create a single shot. The purpose of this research is to find out how a game engine can
be used to render the animation. In addition, this study will also find out whether this method is more efficient
than the standard method of rendering in any 3D Software application. Furthermore, this research will also
study the pros and cons of this method. For this study, the game engine that will be taken as examples are from
unity and unreal engine. These two companies had created stunning short animated film using their respective
engines. In this research, an upcoming short story entitled &#145;Gelendangan&#146; will be the short-animated film used.
ER  - 