TY  - JOUR
T1  - The Effectiveness of Video Games in Enhancing Students&#146; Learning
AU - Alshammari, Sultan Hammad AU - Ali, Mohammad Bilal AU - Rosli, Mohd Shafie 
JO  - Research Journal of Applied Sciences
VL  - 10
IS  - 8
SP  - 311
EP  - 316
PY  - 2015
DA  - 2001/08/19
SN  - 1815-932x
DO  - rjasci.2015.311.316
UR  - https://makhillpublications.co/view-article.php?doi=rjasci.2015.311.316
KW  - Video games
KW  -electronic games
KW  -cognitive process
KW  -educational technology
KW  -game learning
AB  - In the modern world with massive innovation taking place extensively, a new learning method is important for students to improvise the existing method and sustain a rapid development phase. Therefore, video games as a solid tool can be used as a learning method in an innovative and modernized approach. This study reviews the importance of video games based enhanced learning and concurrently evaluates this approach to promote students&#146; citizenship via 4 different aspects of video games, namely impact of having various type of video games, cognition response, gender and peer based learning and complementary element for classroom teaching. Additionally, herein, the limitations have also been discussed. However, by critically reviewing the literature, the advantages of video games based learning prevails its disadvantages with proper control and moderation. Simply because it contributes at all aspects of learning without inducing any lost of interest in a student and contribute extensively towards logical thinking.
ER  - 