TY  - JOUR
T1  - Handouts: Learning Motivation Based on the Implementation of Virtual Media
AU - , Suma&#146;iyah AU - Amin, SitiMaghfirotun AU - Lukito, Agung 
JO  - Pakistan Journal of Social Sciences
VL  - 17
IS  - 1
SP  - 22
EP  - 28
PY  - 2020
DA  - 2001/08/19
SN  - 1683-8831
DO  - pjssci.2020.22.28
UR  - https://makhillpublications.co/view-article.php?doi=pjssci.2020.22.28
KW  - Motivation learning
KW  -data processing
KW  -media
KW  -virtual
KW  -classroom
AB  - This study aims to describe the increase in
learning motivation of data processing on learning
Mathematics in grade 4 students using virtual media. The
research procedure applied in this research is classroom
action research. The research is conducted in two cycles.
The stages in this research are: planning, action and
observation and reflection. From the results of learning
activities that have been done for two cycles, obtained
data research results as follows: a prominent motivation
to learn is intrinsic motivation in the form of fun to
implement learning data processing with virtual media of
79%; Needs and interests 75%; 70% curiosity. Extrinsic
motivation in the form of awarded 78% and clarity 73%
of learning objectives. The highest score of student&#146;s
responses to learning data processing using virtual media
is that students feel very enjoyable learning of 83.33%.
From the observation, it is known that the students are
more active. Increased motivation to learn impact on
learning completeness increased from the first cycle of
56.67-76.67% in cycle II. Obstacles in the implementation
of learning is the internet network connectivity and time
allocation in conducting experiments using virtual
media. Based on the results of data analysis, it can be
concluded that the use of virtual media can improve
student&#146;s learning motivation on data processing materials
by 20%.
ER  - 