TY  - JOUR
T1  - Implementation and Learning Outcomes: the Increasing of Students Learning Activity
Through the Role Playing Method Based on Visual Media
AU - Setiawan, Arif AU - Pidarta, Made AU - Tjipto Subroto, Waspodo 
JO  - Pakistan Journal of Social Sciences
VL  - 16
IS  - 6
SP  - 213
EP  - 218
PY  - 2019
DA  - 2001/08/19
SN  - 1683-8831
DO  - pjssci.2019.213.218
UR  - https://makhillpublications.co/view-article.php?doi=pjssci.2019.213.218
KW  - Role playing method
KW  -visual media
KW  -learning activity
KW  -learning outcomes
KW  -increased
KW  -high category
AB  - This study aims to increase student activity and
complete student learning outcomes through role playing
method in primary school. This research is a classroom
action research conducted in three cycles. Each cycle
consists of four stages: Planning, execution and
observation, reflection and revision. This research uses a
qualitative approach without any statistical calculations.
Data obtained through observation, interviews and tests.
The results showed classical completeness in the student&#146;s
learning outcomes in the cognitive domain, in the early
preliminary study (39%), high cycle 1 (66%), cycle 2 was
very high (89%) and in cycle 3 also very high (100% the
affective sphere of the students at the initial study was
moderate (42%) in the high cycle I (74%) and increased
at very high cycle 2 and 3 to 100%. And the psychomotor
domain was moderate (37%). In cycle 1 is high (76%),
cycle 2 is very high (92%) and increase in cycle 3 with
very high category (100%). It can be concluded that the
activity and student learning outcomes increase after
learning through role playing method based on visual
media.
ER  - 