TY  - JOUR
T1  - Dleksia Game: A Mobile Dyslexia Screening Test Game to
Screen Dyslexia Using Malay Language Instruction
AU - Hassan, Zulhasnizam AU - Mohtaram, Saifuddin AU - Pee, Naim Che AU - Shibghatullah, Abdul Samad 
JO  - Asian Journal of Information Technology
VL  - 16
IS  - 1
SP  - 1
EP  - 6
PY  - 2017
DA  - 2001/08/19
SN  - 1682-3915
DO  - ajit.2017.1.6
UR  - https://makhillpublications.co/view-article.php?doi=ajit.2017.1.6
KW  - Dyslexia
KW  -mobile game
KW  -dyslexia screening
KW  -multiple deficit theory
KW  -classification model
AB  - Dyslexia screening is an important process to identify a dyslexic child before early remedial
intervention program can be given. Current practice in the Malaysian school system is based on the teacher&#146;s
observation and initiation before the screening process can be implemented. The issue of ill awareness and
untrained teacher is one of the constraint in the screening process. The insufficient number of dyslexic students
in the Malaysia schooling system is the proof of its inefficiency and therefore, it is a necessity to have a
dyslexia screening tool which are simple, accurate and easy to use. Dleksia game, a dyslexia screening tool
based on mobile game approach is proposed to overcome this problem. Is use the (multiple-deficit) dyslexia
screening mobile game model which combine five different deficit theories of dyslexia. A usability testing
conducted toward 11 dyslexic children shows that 81.82% of the respondent feel that they&#146;re playing a mobile
game instead of being subjected to a screening process. Currently, we are working with dyslexia association
of Malaysia to improve the classification model and decision making. This encouraging finding shows that
dleksia game can be used as a screening tool to identify the dyslexic child.
ER  - 