TY  - JOUR
T1  - The Effects of 3D Virtual Environment on Pre Competitive Anxiety among Volleyball Athletes
AU - Awg Hj Hamid, Dayang Hjh Tiawa AU - Hafidz Hj Omar, Abdul AU - Mohsen Mofreh, Samah Ali AU - Tan, M.J. 
JO  - Asian Journal of Information Technology
VL  - 14
IS  - 7
SP  - 260
EP  - 263
PY  - 2015
DA  - 2001/08/19
SN  - 1682-3915
DO  - ajit.2015.260.263
UR  - https://makhillpublications.co/view-article.php?doi=ajit.2015.260.263
KW  - 3D virtual environment
KW  -pre-competitive state anxiety
KW  -cognitive anxiety
KW  -somatic anxiety
KW  -volleyball athletes
AB  - Virtual reality has been used as a common treatment for anxiety to improve athletes&#146; performance. Pre-competitive anxiety in sports is considered as a critical issue for many athletes. The pre-competitive anxiety is able to hinder the athletes&#146; performance. This study aims to investigate the effects of 3D virtual environment on pre-competitive anxiety in particular cognitive anxiety and somatic anxiety before and after the intervention of 3D virtual environment for experimental and control group among volleyball athletes. The quasi-experimental design included experimental group and a control group with 40 respondents in each group. The experimental group was given the intervention of 3D virtual environment, sport psychology training for 12 sessions in a month. However, for the control group there was no special training. The Competitive State Anxiety Inventory (CSAI-2) was used to measure the parameters of cognitive anxiety and somatic anxiety. To find out the effect of effects of 3D virtual environment on pre-competitive anxiety among the athletes, Kruskal Wallis test was obtained. The study findings showed that after the intervention 3D virtual environment experimental group, a significant difference was observed in somatic cognitive anxiety and anxiety. The main effect of group was significant in the test of anxiety in the post-test after controlling the effect of pre-test. The findings of this research revealed that the 3D virtual environment is able to help athlete in order to overcome their pre-competitive state anxiety.
ER  - 