TY  - JOUR
T1  - A Stage Theory Model of Professional Video Game Players in South Korea: The Socio-Cultural Dimensions of the Development of Expertise
AU - H. Kim, Sahoon AU - K. Thomas, Michael 
JO  - Asian Journal of Information Technology
VL  - 14
IS  - 5
SP  - 176
EP  - 186
PY  - 2015
DA  - 2001/08/19
SN  - 1682-3915
DO  - ajit.2015.176.186
UR  - https://makhillpublications.co/view-article.php?doi=ajit.2015.176.186
KW  - Professional game player
KW  -esport
KW  -interactions in game playing
KW  -activity theory
KW  -learning in game
AB  - This study focuses on illuminating the trajectory of professional game players and constructs a practical model that may explain the interactions of professional gamers via activity theory. Further, it may help to explain the relationship between professional gamers and the emerging global phenomenon of esports. Using activity theory, we analyzed interviews with professional gamers, team directors and psychological counselors of professional game players. Regarding the progress of the professional gamers, the activity system differs from stage to stage and we illuminated five stages. Although, each stage has its own activity system components, the stages are categorized by two main characteristics according to the similarities of the conditions. Based on these findings, this study offers an initial explanation of professional gamers= learning, motivation, interaction as well as their development trajectory.
ER  - 