TY  - JOUR
T1  - Real-Time Level of Detail Terrain Meshing Algorithm with Storage Efficient Binary Coordinate Tree using OpenGL
AU - , A. S. M. Mahfujur Rahman 
JO  - Asian Journal of Information Technology
VL  - 3
IS  - 5
SP  - 329
EP  - 335
PY  - 2004
DA  - 2001/08/19
SN  - 1682-3915
DO  - ajit.2004.329.335
UR  - https://makhillpublications.co/view-article.php?doi=ajit.2004.329.335
KW  - 
AB  - The key to real-time rendering of large-scale surfaces is to locally adept surface geometric complexity to changing view parameters. The Level-of-Detail Algorithm ROAM employs top-down recursive approach in rendering the Binary Triangle Trees (BTT) and calculates the coordinates of the triangles (to be rendered) on the fly. Hence, to overcome both the top-down recursive rendering approach and runtime coordinate calculation of the BTT, this paper presents the concept of Binary Coordinate Trees (BCT). Frame-to-frame coherence and Linear rendering of the Connected Leaf List (LRCLL) has also been efficiently handled using BCT.
ER  - 