@article{MAKHILLTSS2017121124500,
    title = {Review Effects of Lessons using Talk Card Game},
    journal = {The Social Sciences},
    volume = {12},
    number = {11},
    pages = {2004-2007},
    year = {2017},
    issn = {1818-5800},
    doi = {sscience.2017.2004.2007},
    url = {https://makhillpublications.co/view-article.php?issn=1818-5800&doi=sscience.2017.2004.2007},
    author = {Sangkyun},
    keywords = {Talk card game,gamification,learning effects,serious game,engineering education,process},
    abstract = {The talk card game is a game which helps the students to discuss and review the learning contents
with peers using the gamification mechanics and rules. The purpose of this study is to validate the review
effects of the talk card game: the subjects of this study are 35 engineering students who used the talk card game
to review and discuss the learning contents with peers. Five questionnaires with a 5 point Likert scale were
used to collect data. Data were analyzed using SPSS Software. The discussion process using the talk card game
was funny. The talk card game did not undermine the depth of the debate among the students. The talk card
game increased the equality of speech among the students. The talk card game make the students listen to the
opinions of other students carefully. The students who used the talk card game recommended this game to
other classes. The talk card game is an effective tool which amuses the students and improves the learning
outcomes in the reviewing process of classes.}
    }