@article{MAKHILLIJSC202015521492,
    title = {Interactive Science Learning using Handheld-AR},
    journal = {International Journal of Soft Computing},
    volume = {15},
    number = {5},
    pages = {128-134},
    year = {2020},
    issn = {1816-9503},
    doi = {ijscomp.2020.128.134},
    url = {https://makhillpublications.co/view-article.php?issn=1816-9503&doi=ijscomp.2020.128.134},
    author = {S. and},
    keywords = {Application,augmented reality,smart phones,learning environment,information},
    abstract = {Current education system is rapidly growing in
complexity, uncertainty, size and interdisciplinary
characteristics. Number of students complains that there
exists a lack of engagement and interaction with the
learning environment. A major issue is that most of the
teachers rely on traditional aids for teaching and it
includes very little visual information. According to a
number of recent surveys, these traditional techniques are
considered as less interactive. Apart from the class room,
the engagement of student with the study material is
almost nonexistent. At the same time, the influence of
smart phones in every aspect of daily life has changed
students&#146; view of learning and their expectation about the
Study materials&#146; presentation. Smart phones have all
components that are required to implement an Augmented
Reality (AR) application where the virtual 3D Objects are
superimposed on the real world. The paper proposes an
innovative mobile based application for learning that uses
AR, thereby creating an interactive interface for students.
The AR based application increases their interest of
learning new things by exploring the 3D Objects. This
app is also designed to support the touch based interaction
with the 3D Objects. This new learning environment helps
the students to develop an in-depth understanding of the
subject and other operational issues.}
    }