@article{MAKHILLJEAS2018132016991,
    title = {Badminton: To Promote Badminton Sport Using Virtual Reality among
Younger Generations},
    journal = {Journal of Engineering and Applied Sciences},
    volume = {13},
    number = {20},
    pages = {8535-8552},
    year = {2018},
    issn = {1816-949x},
    doi = {jeasci.2018.8535.8552},
    url = {https://makhillpublications.co/view-article.php?issn=1816-949x&doi=jeasci.2018.8535.8552},
    author = {Mohd Danial and},
    keywords = {Badminton,digital media,immersive,virtual reality,visualization,badminton games},
    abstract = {Younger generation in Malaysia has been widely exposed by digital media entertainment. With the
existence digital media, it will may keep them away from socialize real time and appreciate the values of a healthy
lifestyle. Badminton has successfully promoted Malaysia all around the world because it is a way to become
professional player and providing spirit to the younger generation. The purpose of this research is to develop
Virtual Reality (VR) and to promote badminton sport to the younger generation using immersive visualization.
Therefore, we hope that this research will provide knowledge and to increase public awareness about
badminton games to match to current lifestyle for the user.}
    }