@article{MAKHILLPJSS20191667747,
    title = {Implementation and Learning Outcomes: the Increasing of Students Learning Activity
Through the Role Playing Method Based on Visual Media},
    journal = {Pakistan Journal of Social Sciences},
    volume = {16},
    number = {6},
    pages = {213-218},
    year = {2019},
    issn = {1683-8831},
    doi = {pjssci.2019.213.218},
    url = {https://makhillpublications.co/view-article.php?issn=1683-8831&doi=pjssci.2019.213.218},
    author = {Arif,Made and},
    keywords = {Role playing method,visual media,learning activity,learning outcomes,increased,high category},
    abstract = {This study aims to increase student activity and
complete student learning outcomes through role playing
method in primary school. This research is a classroom
action research conducted in three cycles. Each cycle
consists of four stages: Planning, execution and
observation, reflection and revision. This research uses a
qualitative approach without any statistical calculations.
Data obtained through observation, interviews and tests.
The results showed classical completeness in the student&#146;s
learning outcomes in the cognitive domain, in the early
preliminary study (39%), high cycle 1 (66%), cycle 2 was
very high (89%) and in cycle 3 also very high (100% the
affective sphere of the students at the initial study was
moderate (42%) in the high cycle I (74%) and increased
at very high cycle 2 and 3 to 100%. And the psychomotor
domain was moderate (37%). In cycle 1 is high (76%),
cycle 2 is very high (92%) and increase in cycle 3 with
very high category (100%). It can be concluded that the
activity and student learning outcomes increase after
learning through role playing method based on visual
media.}
    }