TY - JOUR T1 - Handouts: Learning Motivation Based on the Implementation of Virtual Media AU - , Suma’iyah AU - Amin, SitiMaghfirotun AU - Lukito, Agung JO - Pakistan Journal of Social Sciences VL - 17 IS - 1 SP - 22 EP - 28 PY - 2020 DA - 2001/08/19 SN - 1683-8831 DO - pjssci.2020.22.28 UR - https://makhillpublications.co/view-article.php?doi=pjssci.2020.22.28 KW - Motivation learning KW -data processing KW -media KW -virtual KW -classroom AB - This study aims to describe the increase in learning motivation of data processing on learning Mathematics in grade 4 students using virtual media. The research procedure applied in this research is classroom action research. The research is conducted in two cycles. The stages in this research are: planning, action and observation and reflection. From the results of learning activities that have been done for two cycles, obtained data research results as follows: a prominent motivation to learn is intrinsic motivation in the form of fun to implement learning data processing with virtual media of 79%; Needs and interests 75%; 70% curiosity. Extrinsic motivation in the form of awarded 78% and clarity 73% of learning objectives. The highest score of student’s responses to learning data processing using virtual media is that students feel very enjoyable learning of 83.33%. From the observation, it is known that the students are more active. Increased motivation to learn impact on learning completeness increased from the first cycle of 56.67-76.67% in cycle II. Obstacles in the implementation of learning is the internet network connectivity and time allocation in conducting experiments using virtual media. Based on the results of data analysis, it can be concluded that the use of virtual media can improve student’s learning motivation on data processing materials by 20%. ER -