TY - JOUR T1 - Implementation and Learning Outcomes: the Increasing of Students Learning Activity Through the Role Playing Method Based on Visual Media AU - Setiawan, Arif AU - Pidarta, Made AU - Tjipto Subroto, Waspodo JO - Pakistan Journal of Social Sciences VL - 16 IS - 6 SP - 213 EP - 218 PY - 2019 DA - 2001/08/19 SN - 1683-8831 DO - pjssci.2019.213.218 UR - https://makhillpublications.co/view-article.php?doi=pjssci.2019.213.218 KW - Role playing method KW -visual media KW -learning activity KW -learning outcomes KW -increased KW -high category AB - This study aims to increase student activity and complete student learning outcomes through role playing method in primary school. This research is a classroom action research conducted in three cycles. Each cycle consists of four stages: Planning, execution and observation, reflection and revision. This research uses a qualitative approach without any statistical calculations. Data obtained through observation, interviews and tests. The results showed classical completeness in the student’s learning outcomes in the cognitive domain, in the early preliminary study (39%), high cycle 1 (66%), cycle 2 was very high (89%) and in cycle 3 also very high (100% the affective sphere of the students at the initial study was moderate (42%) in the high cycle I (74%) and increased at very high cycle 2 and 3 to 100%. And the psychomotor domain was moderate (37%). In cycle 1 is high (76%), cycle 2 is very high (92%) and increase in cycle 3 with very high category (100%). It can be concluded that the activity and student learning outcomes increase after learning through role playing method based on visual media. ER -