TY - JOUR T1 - Real-Time Level of Detail Terrain Meshing Algorithm with Storage Efficient Binary Coordinate Tree using OpenGL AU - , A. S. M. Mahfujur Rahman JO - Asian Journal of Information Technology VL - 3 IS - 5 SP - 329 EP - 335 PY - 2004 DA - 2001/08/19 SN - 1682-3915 DO - ajit.2004.329.335 UR - https://makhillpublications.co/view-article.php?doi=ajit.2004.329.335 KW - AB - The key to real-time rendering of large-scale surfaces is to locally adept surface geometric complexity to changing view parameters. The Level-of-Detail Algorithm ROAM employs top-down recursive approach in rendering the Binary Triangle Trees (BTT) and calculates the coordinates of the triangles (to be rendered) on the fly. Hence, to overcome both the top-down recursive rendering approach and runtime coordinate calculation of the BTT, this paper presents the concept of Binary Coordinate Trees (BCT). Frame-to-frame coherence and Linear rendering of the Connected Leaf List (LRCLL) has also been efficiently handled using BCT. ER -