Sangkyun Kim, Cost-Benefit Factors of Gamification Systems, The Social Sciences, Volume 12,Issue 11, 2017, Pages 2105-2108, ISSN 1818-5800, sscience.2017.2105.2108, (https://makhillpublications.co/view-article.php?doi=sscience.2017.2105.2108) Abstract: Gamification means applying the fun of the game, the mechanics and rules included in the game to the non-game areas. The purpose of this study is to present a method for analyzing the effectiveness of gamification systems for business executives. To this end, this study reviews previous work on economic justification of IT investment and gamification systems in various fields. In conclusion, we discuss cost-benefit factors of gamification systems. Keywords: Gamification;economics;cost-benefit analysis;return on investment;IT;field