Sangkyun Kim, Star Question: Gamification of a Reviewing Process Using Self-Setting Question and Game Mechanism in Undergraduate Education, The Social Sciences, Volume 9,Issue 6, 2014, Pages 437-441, ISSN 1818-5800, sscience.2014.437.441, (https://makhillpublications.co/view-article.php?doi=sscience.2014.437.441) Abstract: Reviewing a course and preparing for a term exam are very stressful processes for most students. As explained by Csikszentmihalyi, a proper challenge level could be used, as an effective motivation for the students to review and prepare a term exam. However, the students face with undue stress and do not think that reviewing a course and preparing for a term exam are interesting in a considerable proportion of cases. To provide a fun experience in reviewing a course and preparing for a term exam is the purpose of this study. To make a reviewing process fun, this study suggests a gamified reviewing process based on a gamification theory. This study validates the gamified reviewing process using a case study. The proposed reviewing process using a gamification theory could be used, as an effective tool which lessens the stress level of the students in education environments. Keywords: Gamification;review;undergraduate education;game mechanism;validate