TY - JOUR T1 - Cost-Benefit Factors of Gamification Systems AU - Kim, Sangkyun JO - The Social Sciences VL - 12 IS - 11 SP - 2105 EP - 2108 PY - 2017 DA - 2001/08/19 SN - 1818-5800 DO - sscience.2017.2105.2108 UR - https://makhillpublications.co/view-article.php?doi=sscience.2017.2105.2108 KW - Gamification KW -economics KW -cost-benefit analysis KW -return on investment KW -IT KW -field AB - Gamification means applying the fun of the game, the mechanics and rules included in the game to the non-game areas. The purpose of this study is to present a method for analyzing the effectiveness of gamification systems for business executives. To this end, this study reviews previous work on economic justification of IT investment and gamification systems in various fields. In conclusion, we discuss cost-benefit factors of gamification systems. ER -