TY - JOUR T1 - Bow and String Animation using the Two Dimension Finite Element Methods AU - Tri Ananda Putra, Dio AU - Waluyo Purboyo, Tito AU - Raharjo Ansori, Anton Siswo JO - Journal of Engineering and Applied Sciences VL - 15 IS - 3 SP - 881 EP - 887 PY - 2020 DA - 2001/08/19 SN - 1816-949x DO - jeasci.2020.881.887 UR - https://makhillpublications.co/view-article.php?doi=jeasci.2020.881.887 KW - Development of animation KW -finite element method KW -recurve bow KW -bow KW -string animation KW -design AB - Recently, a technological development is increasing, such as animation technology like 1 Dimension (1D), 2 Dimension (2D) or 3 Dimension (3D). Previously, the making of animation was still done simply and conventionally by moving a number of pictures, painting or photos quickly. Now, the process of making animation is no longer a complicated problem. Because an animator can design model with software like Blender application. To design a shape that resembles a real shape in a Blender application, a method is needed to divide a shape into several objects. Therefore, this research was carried out by applying the finite element method by implementing the Blender application. This method is used to design objects by dividing several objects to be analyzed, into several parts. These parts are called elements that each element one with other elements is given with nodal (node). Then a mathematical equation was built which became the representation of the object. The process of dividing objects into several parts is called meshing. Therefore, the aim is that each recurve bow object in the bow and string animation can be converted into elements and stains with the finite element method. The division with the infinite element method will then be solved by the equation and the result of this equation will produce the direction line which will be formed into a limit. ER -